Civilization VI: The 10 Best Civilizations For Beginners
The successful strategy game Sid meiers Civilization VI can be a bit overwhelming for new players, and not just because of its multi-level interactive systems that players need to become familiar with. New players may simply find themselves overwhelmed by the first two menu screens when asked to decide which of many to choose as their first civilization.
Generally speaking, newcomers are recommended to use generalist Civs who can pursue many different types of victories, or those with powerful and easy-to-use bonuses to gain an early advantage in a specific pursuit. Ultimately, however, familiarity with the game and its many mechanics is more important than the Civ selection.
The Cree are generalist Civs who benefit from strong bonuses to production and food from their unique excellent upgrade, the Mekewap. The real engine of the Cree victory, however, is the trade route. Not only do the Crees gain a trader from the start, boosting their initial economy, but traders can actually claim territory for the Crees if they move to unoccupied spaces within three spaces of a friendly city.
The Cree Trade Routes become even more powerful thereafter, as they receive bonuses based on the number of pastures and camps in their home and destination towns, encouraging internal trade within the empire. All of this makes the Cree an excellent civilization with which to learn the mechanics of trading and almost guarantees that a player will build a solid economic foundation in the ancient and classical eras.
Canada is a powerful pacifist Civ well suited for beginners looking to figure out how to win the game with a diplomatic victory. First, the Civ’s leader ability, The Last Best West, allows Canada to take advantage of numerous bonuses for building upgrades on snow and tundra tiles. This allows them to colonize territory that other Civs will likely ignore, giving them a ton of flexibility when it comes to city placement.
Canada’s most appealing element to newcomers, however, is the Four Faces of Peace ability, which prevents Canada from declaring surprise wars, as well as being targeted by surprise declarations. This gives Canada a lot of peace of mind early in the game, as aggressive neighbors can be difficult to deal with without a great deal of gaming experience.
8 China (Qin)
China often plays a defensive posture in Civilization thanks to their unique upgrade, the Great Wall, which grants powerful combat bonuses to units occupying the upgrade. China also gets bigger bonuses thanks to eureka moments, which allows it to progress faster through tech and civic trees.
It is generally believed that Emperor Qin is the more beginner-friendly of the two Chinese rulers, largely because he is among the best leader abilities in the game. Not only do his builders come with an extra charge, they do. can use these charges to speed up the production of wonders. This allows China to spam Civilization VI ‘The best wonders in the world faster than any other Civ, which can give them a much needed lead in the desired victory early in the game.
Germany is a Civ who likes to aim for a dominance victory and is generally considered to be probably the most beginner-friendly option within this archetype. First, the Civ leader bonus ensures that the first battles against barbarians and city-states will be insignificant, allowing Germany to secure impressive territory early on, which new players often struggle with.
Second, and more importantly, Germany enjoys some of the best production bonuses in the game thanks to its unique neighborhood, the Hansa. The Hansa offers massive production bonuses through a uniform reduction in production costs coupled with a range of formidable adjacency bonuses. Germany can easily outdo its rivals, making conquest a much easier affair.
Australia is an incredibly versatile Civ. The Australian player will enjoy significant bonuses for coastal towns, bonuses to specialty districts based on attraction will help keep production high and costs low, and the borders can be extended peacefully by building pastures that set off cultural bombs in neighboring territories.
What really makes Australia appealing to first-timers, however, is the special ability of its leader Citadel of Civilization. With this ability, Australia receives a huge production bonus if it is targeted by a declaration of war. New players often neglect their army, so this ability gives them the ability to generate an army quickly if they are targeted by a surprise attack.
Nubia is considered one of the most flexible civilizations in the games thanks in large part to the large production bonuses it enjoys when building mines on strategic resources, as well as the extremely adaptable Nubian pyramid which grants a wide range of contiguity bonuses depending on where the player wants it.
These bonuses allow a Nubian player to build whatever they want when they want, which goes particularly well with a fixed bonus to the production of ranged military units. Ranged units were essential to military success in the early eras, allowing Nubia to expand and stack production quickly and efficiently.
4 Greece (Pericles)
Greece on its own is a very versatile Civ, but it’s generally accepted that Pericles is more beginner-friendly than its counterpart, the Queen of Sparta. This is because Sparta demands a completely aggressive style of play that newcomers may find difficult.
For his part, Pericles benefits from significant cultural bonuses per city-state over which Greece holds suzerainty. This, along with the free wild card policy slot granted to the Civ, ensures that Greece will enjoy locked start-game bonuses for most other Civs.
Korea is one of those hyper-specialized Civs that aren’t generally recommended for new players due to their lack of flexibility, but it works in this case because Korea is so outrageously good at chasing a science victory that all of them other shortcomings can be forgiven.
The centerpiece of Korea’s game plan is Seowon, a neighborhood that is replacing and modernizing the campus. This basic science bonus is fine, but their real strength comes from the powerful adjacency bonuses they grant to mines and farms built around them. The Seowon will set Korea on its way to science victory from the start of the game, with the added benefit of being a great tool for new players looking to hone their city planning skills, which is one of the things to do. most important tips for Civilization VI beginners to master.
Regardless of how players rank each Civilization game, Rome is a common factor among almost all. The name of the game with Rome is versatility; Where some Civs specialize in a specific type of victory, Rome has the tools to adapt and overcome in almost any situation, which is precisely what makes them good for beginners.
Are you looking to build an economic powerhouse? Each of the new cities of Rome has a trading post and free routes between each of the cities of the empire. In addition, each new city begins with a free building in the city center thanks to Trajan’s leader bonus, allowing rapid urbanization. For those looking to play aggressively, the Legion will outperform most other melee units of its time, making this Civ difficult to fight.
One of the most common challenges faced by Civilization beginners is that of aggressive early-game Civs and barbarians looking to make a player’s life miserable. With probably only a handful of units and meager production in the cities, these nuisances can pose a serious threat to a burgeoning empire seeking to carve out its territory.
Sumer, ruled by the dreaded King Gilgamesh, has the answer to this problem in the form of the war chariot. This unique unit is surprisingly strong for a soldier of the ancient era and will allow the player to eliminate any threats they encounter early in the game. Planting good roots is also important for Sumeria, as their unique ziggurats help support an array of different wins later on.
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